Other Games

We’ve designed several games through the years, for our own play group. Each is indicative of the era in which we worked on it and used it. Some of these are board games.

Each of us had quite a bit of experience roleplaying and game mastering when we met, 40 years ago, and two of us dabbled in designing our own systems. Four of us worked in the game industry in some capacity. Once we met, our group immediately stated collaborating on designing games.

  • The Core System – Core was our first collaboration, using a summary notation chart for many aspects of the game. Core uses 2d10, and uses derived bases (2 attributes for each base). It also uses degree of success instead of a separate damage roll. Core uses action points extensively (we called them speed points).
  • The Short System
  • Yarn

Using various incarnations of these three systems, we’ve played a lot of role playing campaigns. Some campaigns in the same setting were played using different systems.

Haven (Wayne’s sci fi)

  • Scye – (Keith’s fantasy)
  • Winterworld
  • Mistrathe Manor
  • Wayne’s alternate WW2

I have done work on a number of settings that haven’t been used yet, the most extensive being these two. So many games, so little time…

  • Victory did see some play (only two adventures)
  • Eldaraen has not been played yet.

Then there are board games. We’ve designed a few of those as well. I’m especially proud of Bump.