We’ve designed several games through the years, for our own play group. Each is indicative of the era in which we worked on it and used it. Some of these are board games.
Each of us had quite a bit of experience roleplaying and game mastering when we met, and two of us had dabbled in designing our own systems. The Core System was our first collaborative roleplaying system, starting in 1986. We each used it for major campaigns for years.
The Short System was one of our reactions to having some players being overwhelmed by the crunchiness of the Core System (which is more like GURPS or Hero). The Short System is very minimalistic. I used it for a campaign more recently, and saw that it too was dated. So we’re trying out the Yarn rules, which are somewhere between.
- The Core System
- The Short System
- Yarn
Then there are board games. We’ve designed a few of those as well. I’m especially proud of Bump.